Recreation Programming

Table of Contents

Part I: Foundations for Programming
Chapter 1: Basic Programming Concepts
Chapter 2: How Individuals Experience Leisure
Chapter 3: Six Key Elements of a Situated Activity System
Chapter 4: Benefits-Based Programming
Chapter 5: Developing Leisure Service Products
Chapter 6: Using Goals and Objectives in Program Development

The Program Development Cycle
Part II: Determining Agency Culture

Chapter 7: Developing the Agency's Programming Mission
Chapter 8: Writing Program Management Goals

Part III: Targeted Program Development
Chapter 9: Obtaining Client Input
Chapter 10: Program Goals (New Chapter)
Chapter 11: Program Design
Chapter 12: Creative Programming

Part IV: Operational Strategies
Chapter 13: Preparing the Program Plan
Chapter 14: Techniques for Program Promotion
Chapter 15: Registration Procedures
Chapter 16: Staffing and Supervising Program Operations
Chapter 17: Developing a Program Pricing Philosopy
Chapter 18: Determining Program Costs
Chapter 19: Pricing Program Services

Part V: Follow-Up Analysis
Chapter 20: Program Evaluation Techniques
Chapter 21: Five Program Evaluation Models
Chapter 22: Making Decisions About Program Services



Top | Table of Contents

Copyright � 2003 J.R. Rossman (jrrossm@ilstu.edu) & B.E. Schlatter (beschla@ilstu.edu)