![]() Table of ContentsPart I: Foundations for ProgrammingChapter 1: Basic Programming Concepts Chapter 2: How Individuals Experience Leisure Chapter 3: Six Key Elements of a Situated Activity System Chapter 4: Benefits-Based Programming Chapter 5: Developing Leisure Service Products Chapter 6: Using Goals and Objectives in Program Development The Program Development Cycle Part II: Determining Agency Culture Chapter 7: Developing the Agency's Programming Mission Chapter 8: Writing Program Management Goals Part III: Targeted Program Development Chapter 9: Obtaining Client Input Chapter 10: Program Goals (New Chapter) Chapter 11: Program Design Chapter 12: Creative Programming Part IV: Operational Strategies Chapter 13: Preparing the Program Plan Chapter 14: Techniques for Program Promotion Chapter 15: Registration Procedures Chapter 16: Staffing and Supervising Program Operations Chapter 17: Developing a Program Pricing Philosopy Chapter 18: Determining Program Costs Chapter 19: Pricing Program Services Part V: Follow-Up Analysis Chapter 20: Program Evaluation Techniques Chapter 21: Five Program Evaluation Models Chapter 22: Making Decisions About Program Services Copyright � 2003 J.R. Rossman (jrrossm@ilstu.edu) & B.E. Schlatter (beschla@ilstu.edu) |