![]() Table of ContentsPart 1: Foundations for ProgrammingChapter 1: Basic Programming Concepts Chapter 2: How Individuals Experience Leisure Chapter 3: Six Key Elements of a Situated Activity System Chapter 4: Outcome-Based Programming Chapter 5: Developing Leisure Products in the Experience Economy Chapter 6: Using Goals and Objectives in Program Development The Program Development Cycle Part 2: Determining Agency Culture Chapter 7: Developing the Agency's Mission Chapter 8: Developing Strategic Directions: Writing Program Management Goals Part 3: Targeted Program Development Chapter 9: Obtaining Participant Input Chapter 10: Writing Program Design Goals Chapter 11: Program Design Chapter 12: Creative Programming Chapter 13: Preparing the Program Promotion Chapter 14: Techniques for Program Operations Chapter 15: Registration Procedures Chapter 16: Staffing and Supervising Program Operations Chapter 17: Developing a Program Pricing Philosophy Chapter 18: Determining Program Costs Chapter 19: Pricing Program Services Part 4: Follow-Up Analysis Chapter 20: Program Evaluation Techniques Chapter 21: Developing a Comprehensive Evaluation System Chapter 22: Making Decisions about Program Services Copyright � 2003 J.R. Rossman (jrrossm@ilstu.edu) & B.E. Schlatter (beschla@ilstu.edu) |