Recreation Programming

Table of Contents

Part 1: Foundations for Programming
Chapter 1: Basic Programming Concepts
Chapter 2: How Individuals Experience Leisure
Chapter 3: Six Key Elements of a Situated Activity System
Chapter 4: Outcome-Based Programming
Chapter 5: Developing Leisure Products in the Experience Economy
Chapter 6: Using Goals and Objectives in Program Development

The Program Development Cycle

Part 2: Determining Agency Culture
Chapter 7: Developing the Agency's Mission
Chapter 8: Developing Strategic Directions: Writing Program Management Goals

Part 3: Targeted Program Development
Chapter 9: Obtaining Participant Input
Chapter 10: Writing Program Design Goals
Chapter 11: Program Design
Chapter 12: Creative Programming
Chapter 13: Preparing the Program Promotion
Chapter 14: Techniques for Program Operations
Chapter 15: Registration Procedures
Chapter 16: Staffing and Supervising Program Operations
Chapter 17: Developing a Program Pricing Philosophy
Chapter 18: Determining Program Costs
Chapter 19: Pricing Program Services

Part 4: Follow-Up Analysis
Chapter 20: Program Evaluation Techniques
Chapter 21: Developing a Comprehensive Evaluation System
Chapter 22: Making Decisions about Program Services



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Copyright � 2003 J.R. Rossman (jrrossm@ilstu.edu) & B.E. Schlatter (beschla@ilstu.edu)